Web App

AI Experience Framework

Designing a research-driven AI innovation platform that unifies evaluation, feasibility mapping, and implementation guidance into a seamless, guided workflow.

Role

UX Designer & Researcher

Team

Stakeholder, Product Owner, Software Developer, UX Designer

Tools

Figma

Duration

10 Weeks

Live Link

Project Overview

The AI-X Framework is a collection of practical tools that help educators and designers thoughtfully create AI-powered learning experiences. It guides users through different stages of the design process, ensuring that AI is used responsibly, intentionally, and in ways that genuinely support teaching and learning.

AI-X Toolkit

It provides phase-based resources and practical tools to design, implement, and refine AI-powered learning experiences.

AI-X Guide

It supports structured evaluation and reflection to assess alignment, feasibility, and responsible design.

AI-X Compass

It helps users identify where they are in their AI innovation journey and determine the right starting point.

The platform integrates:

8

evaluation

themes

24+

rubric

criteria

4

implementation

statuses

5

Learning Engineering phases

4

PET dimensions

(Overall Fit, Pedagogy, Experience, Technology)

Problem Statement

LEI ASU researchers developed three strong, research-backed frameworks to support responsible AI innovation, but they had not yet been translated into an integrated, usable system.

Core Challenge

Design a cohesive digital experience that transforms AI-X Compass, AI-X Guide, AI-X Toolkit frameworks into a seamless, action-oriented workflow.

Understanding Requirements

I began by reviewing the SRS document to understand the structure and intent of the system, including:

1.

Framework relationships

How the three frameworks connect?

2.

Routing logic

3.

The evaluation structure (8 themes, ~24+ criteria)

4.

Scenario-based entry (guided navigation requirement)

5.

Resume functionality

The need for users to save and return to ongoing evaluations

One key requirement stood out:

Users would likely be unfamiliar with how the frameworks relate to one another?

This reinforced the importance of designing a clear, scenario-based guided navigation experience that reduces confusion at the entry point.

Designing Guided Navigation

Many users especially first-time visitors were unfamiliar with the system structure. Asking them to choose between abstract frameworks would increase cognitive load at the entry point.

To simplify the experience, I designed scenario-based entry paths:

Users select their goal. The system then recommends the appropriate framework (Compass, Guide, or Toolkit)

Reducing decision fatigue and providing immediate directional clarity.

Paper Sketches (System Exploration)

Before UI, I explored multiple structural layouts before finalizing a modular, guided system.

Low-Fidelity Wireframes

After Paper sketches, I converted it into Lo-Fi wireframes to give following.

  • Clear hierarchy

  • Progressive disclosure (accordion for dense rubric content)

  • Sequential theme progression

  • Save-for-later logic

  • Clear scoring feedback

  • Considering every active, inactive, save for later states.


High-Fidelity Design

I designed:

  • 8 theme-based rubric sections

  • AI-X Compass Workflow

  • AI-X Guide Workflow

  • AI-X Toolkit Workflow

  • Drag and Drop Dashboard

  • PET 1–5 rating scale

  • Visual score categorization (Strong Practices, Development Areas, Priorities)

  • Export customization

  • Resume logic

  • Landing Page

Dashboard Design (Project & Evaluation Management)

A critical addition was the Dashboard system.

Design Goals:

Allow users to manage multiple evaluations

Support project-based grouping

Provide resume functionality

Reduce administrative friction

Key Features I Designed:

  • Project Folders to organize evaluations

  • Drag-and-drop movement of evaluations between folders

  • Status indicators(Completed/Continue)

Focus Group Testing

We conducted structured sessions with 20+ participants evaluating:

  • Guided navigation clarity

  • Rubric density

  • PET interpretation

  • Dashboard usability

  • Save-for-later clarity

Key Design Iterations:

  • Reduced rubric cognitive load via accordions

  • Clarified scoring impact of “Save for Later”

  • Reframed PET results language to feel developmental

  • Strengthened routing explanation messaging

  • Improved dashboard status clarity

Launch

The version launched

What I Learned

Clarity is design, not content.

Even strong research needs thoughtful interaction design to become usable in real-world workflows.

Entry decisions shape user confidence.

Designing around user intent reduces cognitive load for first-time users navigating complex systems.

Complexity requires structure, not simplification.

With 8 themes and 24+ criteria, progressive disclosure and clear hierarchy were essential to maintain depth without overwhelming users.